An online sword-fighting arena with a central server, ranks, a 47-item shop and bots that train on their own battles. Built by motlon.
A single C++ executable that supports both OpenGL and Vulkan, and a Python server that rules on every hit. Sign up, enter the arena and climb the ranks.
Slashes, thrusts, blocks and parries with a 180ms timing window. Simple controls by default, plus a directional mode for advanced players.
25 squads of four, teammate revives and a shrinking arena. The last squad standing wins.
A search depth of 2 to 5 moves, and learning from real battle results that persists between sessions.
Desert, forest, snow, beach, volcano, autumn, night and swampland. Every server is generated with a fresh layout.
A map editor and a small, validated event language for building your own game modes.
XP, rank, skill and coins. Passwords are stored encrypted, and you stay signed in until you log out.
Every install or update is clean: the latest version from GitHub replaces the old one, and the game is stored in a single small file.
The game is built on your own computer, so you need: